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Unity

Unity demos & prototypes

A small curated collection of Unity prototypes focused on gameplay systems, AI behaviours, and combat/movement experimentation.

  1. 0Steering & flocking behaviours
  2. 13D ARPG Prototype (Diablo-like)
  3. 2Action Platformer ARPG

Steering & flocking behaviours

Unity prototypes demonstrating steering and flocking behaviours, focused on movement AI building blocks and behaviour composition (seek, flee, arrive, pursue, evade, flocking).

  • Steering behaviours: seek, flee, arrive, pursue, and evade.
  • Configurable agent & flocking parameters for behaviour tuning.
  • Scene per behaviour.
  • Open source project on GitHub (MIT licensed).

3D ARPG Prototype (Diablo-like)

A Unity prototype exploring the ARPG gameplay systems: combat feel, enemy behaviour foundations, combos and skills.

  • Core combat loop (attacks, hits, feedback, combos, skills, cooldowns, attributes).
  • Enemy behaviors testing different behaviour tree implementations (kiwi youtube BTs, ashblue fluidstate BTs, Unity BTs).
  • Dungeon creation with square rooms and corridors, with a multiple layered tilemap system for layout and navigation.
  • Objects interactions (doors, chests), item pickups (coins) and destructible objects.

Action Platformer ARPG

A Unity prototype focused on combining platformer movement with ARPG-style combat systems, emphasizing controllability, combat timing, and extensible progression foundations.

  • 2D Movement systems with jump, collisions and one way platforms.
  • Character attributes and stats.
  • Combat systems: attacks, hit feedback.
  • Enemy AI using a state machine.
  • Consumables pickup, scrollable through inventory and feedback on use.

Carlos Yaque | Copyright 2026