Carlos Yaque
Game Developer · Software Engineer
Unity · C# · C++ · Gameplay Systems · Tools
I build gameplay systems, AI, procedural generation, and performance-focused game features. Published 2 Android games and developed multiple Unity prototypes.
Core Skills
Game Development
Programming
Tools & Systems
Featured Projects
Projects →
Dino Dash: Jurassic Run
Published Unity Android endless runner where players control dinosaurs, collect fruits and coins, use power-ups, unlock characters and compete on Google Play leaderboards.

Nekronoid
Published Android arcade game inspired by classic brick breakers, developed in Java using the Android SDK, with custom gameplay, collision handling, levels and tools.

Anunnaki: Space Invaders
Published Android arcade shooter inspired by classic space invaders games, developed with Java and LibGDX, including custom gameplay systems, enemies, projectiles and progression.
Background
Experience →15+ years of professional software development experience across multiple domains, including game development, large-scale systems, and performance-critical applications. Published Android games, taught Unity and C#, and built production systems used in real-world environments.

